![]() Usually this is worth the risk though, unless you have a *very* high score in the round. Note that though the risk is lower with 6 dice in play, there is still a small risk of losing your accumulated score still. If you *do* manage to roll and score on all six dice (whether in one throw or over multiple throws), then you can hold the last scoring die and continue, where you are given all 6 dice to continue rolling. View source History Talk (0) Pages in category 'Dice' The following 17 pages are in this category, out of 17 total. The 'old' running total for the game is 'safe', but doesn't increase until you pass, when the round score is added to it. Dont warn me again for Kingdom Come: Deliverance. may not be appropriate for all ages, or may not be appropriate for viewing at work. The running total for the round is added to the running total for the game if you hold a scoring die (or combination) and pass. Loaded Dice :: Kingdom Come: Deliverance General Discussions. Kingdom Come: Deliverance Medieval & Action Music - OST. The running total for the round is zeroed if you 'farkle' i.e. Kingdom Come: Deliverance Medieval & Action Music - OST mp3. Only the 'current' roll adds to the running total. Originally posted by Ninox:Ok so new scenario that I've run into that maybe you can explain, I have 3 2's already set aside am I not allowed to bring one more on the next roll? To make it a 4 of a kind? Does that go along with the can't combo across multiple rolls?
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